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GTA 6 publisher believes AI could make NPCs "interesting and fun"

  • ZukapeZukape552,564
    Posted yesterday at 18:08
    RedshiftMJC said:
    Zukape said:
    Make the online section of the game as mmo, give jobs to people act as an NPC. Every time player leaves, fill the lobby or pre determine players with jobs to fill == profit. Also balance the pay with more required jobs. I'm not saying every part of the game should be like that, but it would be quite interesting to give jobs to players as police, firefighters, taxi driver, restaurant server etc. Also give consequences to players. Then you don't need to depend on AI or wait 20 seconds to get a reply from AI. There are many more interesting concepts compared to primitive chatbot in my opinion.
    That’s what I look for in a video game. A job.

    Umm. Never mind. Just realised I’ve been playing Hardspace shipbreaker lately.
    Doesn't need to be mandatory. Everything you do in any game is literally a "job". Fetch x, kill y and we keep playing video games. clap
  • Roose91Roose911,238,813
    Posted yesterday at 18:31
    Based on my (admittedly not wholly extensive) experience with LLMs, this sounds very cringe
  • SethModeSethMode541,626
    Posted yesterday at 18:32, Edited yesterday at 18:33 by SethMode
    FiteTalk YT said:
    SethMode said:
    FiteTalk YT said:
    Depending on the AI model used, it'll be better than most video game writers.
    I mean, it's just stealing from everyone else, so I don't know how that's possible.
    No disrespect and I don't mean to argue, but if I look at and observe every Picasso painting ever, then based off my own observations, make a Picasso-esque recreation, this would not be stealing, correct? How do you figure it is different for AI? Don't they recreate based off existing works in the same way we do?

    SpockMcCoyIE said:
    I also think we sometimes get distracted by the awful dialogue in, especially some of the recent triple A releases (cough.. cough Forspoken.. Saint's Row) and forget about the incredibly written games because these examples are so bad.
    Great point, strongly agree
    No worries, I know what you mean and don't think you're trying to start an argument. It is a point I've heard before, and one I don't personally find very compelling (especially as an amateur artist), but I get it. Still, if I do my best to recreate my favorite song or painting or story, the end result is intended to be something new that I, a human person, created and put into the world. AI, in its current capacity (which isn't even AI haha), is just an algorithm being used to slap together the most convenient version of some Frankenstein's monster of existing art. Even setting aside the very bleak and grim uses it clearly intends in the name of "convenience" (for example, Strauss is only into this idea because the hope is that it will cost less long term than paying and keeping real human artists alive), all this will ever give you, at best, is some bolted together variation of a real thing. For me, it feels as soulless as it is.
  • FiteTalk YTFiteTalk YT316,917
    Posted yesterday at 18:34
    Appreciate the responses! Makes me think for sure. I can't say you're wrong at all.
    "Be water, my friend" -Bruce Lee
  • SpockMcCoyIESpockMcCoyIE500,737
    Posted yesterday at 18:50
    SethMode said:
    FiteTalk YT said:
    SethMode said:
    FiteTalk YT said:
    Depending on the AI model used, it'll be better than most video game writers.
    I mean, it's just stealing from everyone else, so I don't know how that's possible.
    No disrespect and I don't mean to argue, but if I look at and observe every Picasso painting ever, then based off my own observations, make a Picasso-esque recreation, this would not be stealing, correct? How do you figure it is different for AI? Don't they recreate based off existing works in the same way we do?

    SpockMcCoyIE said:
    I also think we sometimes get distracted by the awful dialogue in, especially some of the recent triple A releases (cough.. cough Forspoken.. Saint's Row) and forget about the incredibly written games because these examples are so bad.
    Great point, strongly agree
    No worries, I know what you mean and don't think you're trying to start an argument. It is a point I've heard before, and one I don't personally find very compelling (especially as an amateur artist), but I get it. Still, if I do my best to recreate my favorite song or painting or story, the end result is intended to be something new that I, a human person, created and put into the world. AI, in its current capacity (which isn't even AI haha), is just an algorithm being used to slap together the most convenient version of some Frankenstein's monster of existing art. Even setting aside the very bleak and grim uses it clearly intends in the name of "convenience" (for example, Strauss is only into this idea because the hope is that it will cost less long term than paying and keeping real human artists alive), all this will ever give you, at best, is some bolted together variation of a real thing. For me, it feels as soulless as it is.
    Well said!! smile
    The doctor gave me a pill, and I grew a new kidney!
  • SpockMcCoyIESpockMcCoyIE500,737
    Posted yesterday at 18:55
    FiteTalk YT said:
    Appreciate the responses! Makes me think for sure. I can't say you're wrong at all.
    That's what I think, healthy, friendly discussions are here for. They're always appreciated and rare, especially on the internet, so thanks! smile toast
    The doctor gave me a pill, and I grew a new kidney!
  • RarePresenceRarePresence541,595
    Posted yesterday at 19:08
    Clearly the next one in the chapter is GTA Doncaster.
    My inn's as clean as an elven arse.
  • Redders 420Redders 4201,480,396
    Posted yesterday at 19:27
    Cool now I can find out what led the prostitute to be out on the streets trying to make a living before I beat her with a baseball bat and get my money back!

    By the time GTA 6 comes out AI will be assimilated into robot bodies that can work on the game in the R* offices.
    It's more than just a game, it's a passion.
  • Posted yesterday at 20:29
    RedshiftMJC said:
    Zukape said:
    Make the online section of the game as mmo, give jobs to people act as an NPC. Every time player leaves, fill the lobby or pre determine players with jobs to fill == profit. Also balance the pay with more required jobs. I'm not saying every part of the game should be like that, but it would be quite interesting to give jobs to players as police, firefighters, taxi driver, restaurant server etc. Also give consequences to players. Then you don't need to depend on AI or wait 20 seconds to get a reply from AI. There are many more interesting concepts compared to primitive chatbot in my opinion.
    That’s what I look for in a video game. A job.

    Umm. Never mind. Just realised I’ve been playing Hardspace shipbreaker lately.
    Tbf I'm an idiot and play Sports games for the Sim aspect. I love the idea of being a General Manager but won't ever do that IRL.
    I'm escaping to the one place that hasn't been corrupted by capitalism...SPACE!
  • Posted yesterday at 21:08
    Very interesting topic and opinions
  • AllgorhythmAllgorhythm646,888
    Posted yesterday at 21:50
    DeathHunts#9248 said:
    Although AI is certainly a contentious subject, that hasn't stopped many firms, like Microsoft, Ubisoft, and others from supporting the revolutionary technology, and the latest to speak on it is Take-Two. While attending an event recently, the company's CEO Straus Zelnick discussed AI and its potential to make NPCs "interesting and fun."
    As I understand it, Zelnick is not an authority on video game revolutionary technology. He’s a financial guy whose investment fund arranged for a takeover of Take-Two. laugh Take-Two is the publisher of GTA VI only insofar as Take-Two owns the Rockstar label who will do the actual publishing.

    Be that as it may, Take-Two or its Rockstar publishing label a pundit on revolutionary technology? Give me a break! laugh Rockstar used to be one of the best. But it hasn’t released anything cutting edge in over 5 years.

    Today, Rockstar is just a storefront to run its scam to peddle shark cards—while resting on its laurels putting a fresh coat of paint onto its old properties hoping it will hide the new bugs. In short, Rockstar has become a caricature of the sleazy racketeers it satirized in Grand Theft Auto V.

    The bottom line is Zelnick ducked the questions about stuff we’re really interested in. The fundamental issue is not whether hypothetical NPCs can be interesting and fun but whether or not GTA 6 will be interesting & fun.
  • LilGurgiLilGurgi409,305
    Posted yesterday at 22:01
    so how long until AI develops a Blue Shirt Guy that goes on a rampage against human players? Bonus points to the AI if it does look like Ryan Reynolds. laugh
  • MiikesmamaMiikesmama377,031
    Posted yesterday at 22:03
    A lot of people here seem to have the opinion that just because a HUMAN created something, it's automatically art, while a machine would be unable to do that ("soulless", "empty", "meaningless" were just some of the adjectives to describe art created by AI).

    I do realize that the discussion around what art is is centuries old, but we do forget sometimes that art has no worth in itself. Just because a human creates something, doesn't mean it's worth something, I would actually say that 99.99% of all movies, songs, poems, prose, paintings etc etc created to today are lacking an artistic vision and are simply products (aka "bad art"). Art is the process of translating a notion about the human condition into another language than language, and most creators today are simply interested in entertaining us.

    So no, I would have absolutely no problem with AI coming up with assets (pictures, dialogue, whatever) in a video game, if anything it would bring an element of surprise to games, something that is sorely needed these days
  • Posted today at 01:21
    I mean considering I've seen videos of a npc woman not knowing what to do when arriving in a empty parking lot then struggling to back out with so many degrees of a turn only to then finally leave, I wouldn't get my hopes up
  • MR MITT3NSMR MITT3NS695,273
    Posted today at 03:38
    For all I know, I am an AI in a video game simulation
  • NiksobilSNiksobilS564,510 564,510 GamerScore
    Posted today at 05:24
    SethMode said:
    I'm shocked! Shocked I say! A game pub c-suiter doesnt understand his own business OR the product he's talking up! Who could have seen this coming?
    Yeah, dude, just keep not reading the post, lol
  • Redders 420Redders 4201,480,396
    Posted today at 07:10
    MR MITT3NS said:
    For all I know, I am an AI in a video game simulation
    You're not or I would have completed you by now. 😂
    It's more than just a game, it's a passion.
  • RedshiftMJCRedshiftMJC380,338
    Posted today at 07:20
    Allgorhythm said:
    DeathHunts#9248 said:
    Although AI is certainly a contentious subject, that hasn't stopped many firms, like Microsoft, Ubisoft, and others from supporting the revolutionary technology, and the latest to speak on it is Take-Two. While attending an event recently, the company's CEO Straus Zelnick discussed AI and its potential to make NPCs "interesting and fun."
    As I understand it, Zelnick is not an authority on video game revolutionary technology. He’s a financial guy whose investment fund arranged for a takeover of Take-Two. laugh Take-Two is the publisher of GTA VI only insofar as Take-Two owns the Rockstar label who will do the actual publishing.

    Be that as it may, Take-Two or its Rockstar publishing label a pundit on revolutionary technology? Give me a break! laugh Rockstar used to be one of the best. But it hasn’t released anything cutting edge in over 5 years.

    Today, Rockstar is just a storefront to run its scam to peddle shark cards—while resting on its laurels putting a fresh coat of paint onto its old properties hoping it will hide the new bugs. In short, Rockstar has become a caricature of the sleazy racketeers it satirized in Grand Theft Auto V.

    The bottom line is Zelnick ducked the questions about stuff we’re really interested in. The fundamental issue is not whether hypothetical NPCs can be interesting and fun but whether or not GTA 6 will be interesting & fun.
    Niko it’s your cousin! Want to buy some shark cards? I can see it now…
  • Lord MidasLord Midas406,081
    Posted today at 08:48
    Aren't the NPCs he's talking about randoms in shops stores and on the streets, not main character NPCs that drive the story and quests? I wouldn't expect (but who knows) to have major NPC characters like Lamar or Lester, or even supporting characters like Martin Madrazo, to be AI generated.


    I'd expect something like pedestrians on the street to be AI'd
    e.g. When the driver is going fast a pedestrian says “Slow down, man!”. This could be expanded to be more variable and life like.
    Would you kindly...
  • SpirochaeteSpirochaete3,000,906
    Posted today at 11:01
    Watch all of AI Seinfeld, Rockstar,

    And then get back to us if you still believe AI characters are interesting and fun.

    Spoiler: They are not.

    wave
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