Roblox quarterly revenue more than doubles to over $450 million

By Tom West,
Roblox has released its latest financial report, and although the company’s net losses have widened, it’s still seen its revenues rise by 127% to $450 million.

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It’s always fun to cover the Roblox financials due to it not really making its way into mainstream news very often. But when we publish an article like this, detailing the company’s huge year-on-year revenue increases, we’re reminded that this game is actually quite the powerhouse.

The news comes via GI.biz and says that in the three months leading up to June 30, 2021, Roblox saw a 42% increase in active users outside the U.S and Canada and a 46% rise in users over the age of 13. Hours played reached 9.7 billion, a 13% increase that looks to have been bolstered by the new users outside of the U.S and Canada — who increased their hours played by 27% and over 13’s by 29%. In fact, Roblox saw a 43.2 million increase in daily active users which is 29% more than was recorded in Q2 2020 when the majority of the world had implemented lockdown procedures.

Chief financial officer Michael Guthrie said that these figures are Roblox’s “highest levels of users and engagements to date.”

These player figures saw Roblox Corporation’s revenue increase by 127% over the quarter, to $454.1 million. The company has seen its net loss widen by 95%, though, when compared to the same quarter last year — from $71.5 million to $140.1 million.

Do you partake in a little Roblox on the side of achievement hunting? Let us know!
Tom West
Written by Tom West
Tom has been playing video games since he was old enough to hold a controller, experimenting with a number of systems until he eventually fell in love with Xbox. With a passion for the platform, he decided to make a career out of it, and now happily spends his days writing about that which he loves. If he’s not hunting for Xbox achievements, you’ll likely find him somewhere in The Elder Scrolls Online or fighting for survival in Battlefield.
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