Overview: Exciting, fun, low-pressure game. Just Cause 4 - and the entire Just Cause franchise - should appeal to gamers looking for open-world adventure games, and who want to avoid sweaty games.
Context: I'm an older gamer, with limited time to play games: 1 to 3 hours per day, max. I play to relax after work, and I've discovered that sweaty games are not my cup of tea. I only play solo/campaign, and only XBox & Switch. My favorite franchises are Zelda and Burnout. What do they have in common? They are fun and they don't punish you for making mistakes. After finishing Just Cause 4 (100%) and Just Cause 3 (95%) I am adding the Just Cause franchise to my "top three" list.
Rating: I give Just Cause 4 five out of five stars because it has beautiful scenery, a variety of gameplay, some puzzles, lots of exhilarating action, you can soar through the sky, and the game does not punish mistakes. The game is designed so most people can finish the game, and enjoy themselves in the process. Overall, it is an exciting, fun experience.
Ambience: The visuals are great: lots of scenery and water. It is an outdoor game: very little action takes place indoors. The outdoor ambience contributes to the relaxing, pleasant ambience of the game: you are surrounded by lakes, beaches, blue skies, rivers, and beautiful, snowy peaks. The developers put a lot of work into the environment: I appreciated the snow & rain & night/day cycle. And the waves and wind and sun and moon ... it was a very outdoorsy feeling, and invited me to return to the game whenever I had time. I especially enjoyed the Mesoamerican feel of some of the architecture & art ... evocative of Tomb Raider. My favorite missions were the ones in the snowy peaks, at nighttime: all the glimmering lights in the towns below were magical.
Graphics: I found the graphics to be pleasing: fairly realistic, but colorful & alive in a good way. They did not strive for super realism (like RDR2), but it is more realistic than the slightly cartoonish look of the Zelda franchise.
Movement: The most exciting part of the game, for me, is the player's movement: You can travel up, down, or sideways easily and quickly. After spending a large portion of my gaming history living in the Halo and Hitman franchises, where gravity is king and you are limited to walking or jogging: the Just Cause wingsuit & tether are a godsend (when Halo added the grapple into Halo Infinite, it was a huge boost to the thrill of that franchise). I was always a big fan of Zelda's paraglider mechanism, but frustrated by the lack of ability to go upward (only partially addressed in Zelda: Tears of the Kingdom). Just Cause provides dynamic, exhilarating movement from the very start. It can be fun to aimlessly soar through the skies, weaving between trees and buildings.
Detail: There are dozens of small details that are in the game that improve the experience in subtle ways: from animals & birds, to dust, to echos in the audio when you are inside a tunnel or cave. Whenever I noticed such details, it gave me the impression that the developers really cared about the game and were going above and beyond to provide the gamer with a fun experience (my favorite: the Cow-Moo-Flage achievement).
Feasible: I'm not a skilled gamer: I don't have great reflexes; but I was able to get all the achievements in Just Cause 4 ... only the third game (out of about 50+ games I've played over the years) I was able to do that. I had to work for them: it took me 74 hours, but it was very satisfying. Hats off to the Avalanche development team for making a challenging game that can be completed by an average gamer.
[NB I am not able to get 100% in Just Cause 3 ... getting perfects scores in its Wingsuit & Sooting-Range challenges is beyond my ken].
Vehicles: The game has a wide variety of weapons and vehicles, but - if you're like me - you'll find a few that are your favorites and use them most of the time. But Avalanche does engage in what I call
"developer's conceit" ... where they force you to try out various vehicles (in order to perform certain challenges and achievements) ... their way of ensuring that their vehicle-design labor does not go unnoticed.
Puzzles: There is some brainwork required to solve the "get the vehicle through the hoop" puzzles: Some of these were hilarious, and required some clever problem-solving to figure out how to accomplish the goal. When I started the game, I found the balloon & rocket attachments to the tether to be overly confusing, but as the game went on, and I was confronted with these Vehicle Stunt problems, the utility of the balloons & rockets became apparent.
Story: I tend to ignore storylines in games: I know many view the story as critical (RPGs, for example) but I view the story as a mere hanger that displays the garment of gameplay. Still, I thought Just Cause 4's story was useful. I especially appreciated that the plot revolved around dismantling an oppressive autocrat and restoring freedom to the working class ... it may seem cheesy:, but with what is happening in the real world these days, it is good to remind us what corruption looks like, and what we should do about it.
Not too easy: As enjoyable and relaxing as this game is, it is not a push-over: to move forward in the game, you have to destroy enemy bases: and the tasks required to do so (e.g. incapacitating some equipment) involve a lot of focus. The game does not have a user-selectable difficulty level, something it shares with the Zelda franchise. And here is what I like best about Just Cause: when you die in battle, all your progress is retained, and you simply respawn outside the battle area to carry-on. What a joy, compared to games where your progress is lost when you die.
Contrasted with Just Cause 3 I notice that some other reviewers spend a lot of time comparing JC4 with JC3. I've played them both, and they are both great: their similarities far outweigh their differences.
Summary: the game is fun, exciting, pleasurable, and is played in a colorful, outdoorsy open-world environment. It is not excruciatingly painful, and it can be 100%'d by gamers with limited time on their hands. I'm surprised I've never heard of the franchise until two month ago ... I only stumbled on it because it showed up on the XBox Game Pass. It
should be more well-known. It is a blast to play. The joy and adventure found in Just Cause 4 is comparable to Zelda (indeed, is not too far-fetched to consider that Zelda transplanted into the real-world would produce gameplay similar to Just Cause). I especially recommend it to part-time gamers that are put-off by sweaty franchises. I'm eagerly waiting for another installment in this franchise to be published.
5.0