Have you ever been listening to music, and that *one* epic song comes on? The song that makes you stop whatever you're doing and just listen as you push everything else away and listen. As it plays, your imagination takes hold to conjure the perfect vision to go along with it, be a fight scene or an equally epic moment.
Hi-Fi RUSH is essentially a video game version of that imaginary fight scene. The game is fundamentally a
Hack & Slash brawler where you fight to the
Rhythm of an outstanding soundtrack, but it's supported by stellar art direction, great characters and a surprising amount of content even after the credits roll.
The
Story revolves around
Chai, a 25-year-old lazy wannabe rockstar. Looking to jumpstart his career, he volunteers as a candidate for Project Armstrong, a program from Vandelay Technologies aimed at providing robotic limb enhancements. Thanks to a series of unfortunate (or rather fortunate) events, Chai's music player gets lodged in his chest, giving him the power to sense the beat in everything but also making him a target of Vandelay itself for being a "defect".
Chai finds help in a colorful series of characters, including
808, a robotic cat that assists Chai; her intelligent creator
Peppermint, who's looking to expose Vandelay; the "gentle giant"
Macaron and his blunt psychiatrist robot
CNMN. Each of these characters are distinct both in their writing and their gameplay, as each provides Chai with help during combat along with their witty dialogue (that involves a lot of puns, strangely).
As strong as the main character are, the
Bosses take the spotlight whenever they can (often times, literally). Vandelay's variety of bosses all step up to take down Chai and his friends, from the wrestler focused Rekka to the master manipulator Kale Vandelay himself. Each has their own style that also converts into combat, with each of their Boss Fights providing their own flair and spin on the gameplay.
Speaking of
Gameplay, Hi-Fi RUSH takes the
Hack & Slash style of games like
Devil May Cry or
Darksiders and combines it with
Rhythm elements. The world, the enemies, your attacks; EVERYTHING is to the beat. While you do get bonuses for sticking with the beat in the form of more damaging attacks, all of Chai's attacks will land on the beat regardless of input, making the combat surprisingly approachable.
Chai's attacks come down to mostly a
Light and
Heavy attack, which take 1 to 2 beats to land, respectively. Along with combining these attacks to form unique combos, Chai also has access to
Special Attacks that range from dealing heaps of damage to distracting enemies. Chai even gets a
Parry function to knock back enemy damage and avoid attacks, from everything to robot enemies to volcanoes (it makes sense, trust me).
On that point, the enemies Chai fights are varied in both design and gameplay. Everything from the standard fodder to stronger and faster enemies all have their own personality and presence in combat. Certain larger enemies will enrage and pull Chai into special "
Rhythm Parry" attacks, prompting Chai to perfectly Parry their attacks to take them out in one hit! Certain enemies might be annoying to fight on their initial appearance (especially Barriers and Shields), but new moves you unlock later always provide new ways to fend them off.
Obviously, this combat style isn't for everyone, especially those who aren't rhythm-inclined or aren't very good with Hack & Slash gameplay. Hi-Fi RUSH does make good strides to ensure everyone can enjoy the game, as many
Accessibility assist make certain parts of the combat easier and more approachable (although, many of these assists are disabled on higher difficulties).
Difficulty-wise, Hi-Fi RUSH features 5 distinct difficulties for its 12-Track Story, with each modifying the timing window for staying on beat as well as enemy strength and damage. The hardest Rhythm Master difficulty (unlocked after completing the game once) pushes all of these knobs to the max, while adding a twist where Chai must keep his rhythm high or face an immediate game over!
On the
Performance front, Hi-Fi RUSH plays exceptionally well, with little to no noticeable issues (even at launch). The gameplay is responsive and quick, and nothing feels lost even in the most hectic of moments. There can be issues with the audio getting slightly out-of-sync (mostly with cutscenes), but this almost never happens in combat and the game even re-syncs audio whenever it resumes (even through Quick Resume) to ensure a precise experience.
The
Art Direction of Hi-Fi RUSH is perfect, emulating a comic-panel style with thick black outlines to characters and environments supported by vibrant colors. Each character from Chai's friends to Vandelay's gallery of cartoonish bosses are equally distinct from the already flashy environments. Some cutscenes even transition to traditional animation or even direct comic panels, which never feel out of place.
And then there's the
Soundtrack and Music, which Hi-Fi RUSH
NAILS (given it has to for a Rhythm game, but nonetheless). The rock-focused soundtrack is perfectly executed, injecting each of the already bright levels with their own distinct style. Even the bosses get their own music tracks that perfectly fit their motifs.
While the game has an assortment of licensed songs used throughout the story from the likes of Nine Inch Nails, The Prodigy and The Joy Formidable, the game also features a
Streamer Mode which swaps these songs out for original tracks inspired by the licensed versions (some of which are arguably better than their licensed counterparts).
Hi-Fi RUSH also features a host of
Post-Game Content to dive into. Even after completing its 12-Track Story, there's still special challenges along with the
Rhythm Tower, a DMC Bloody Palace inspired gauntlet of combat! The post-launch
Arcade Challenge! Update! even build on this concept with a "roguelike" variant (
Power Up! Tower Up!) along with
BPM RUSH!, a series of fights with escalating BPM to create the fastest combat possible at a whopping
200 BPM!
In addition, there's also plenty of
Costumes to unlock for Chai and his friends, upgrades in the form of Chips and plenty more Special Attacks, as well as the Wall of Fame, a mural in your hub that's full of challenges to help commemorate your achievements.
Speaking of
Achievements, there is quite a bit of "grinding" to earn a full completion. The Base Game can be summed up with just the Wall of Fame, which requires a whole host of tasks including no-damage Boss defeats, purchasing EVERYTHING from the Shops, several hundred individual attacks as well as an S-Rank completion of EVERY TRACK on EVERY DIFFICULTY. Your first playthrough
almost doesn't matter for completion, given the repeated Story runs required and that some collectibles are unobtainable on the initial run. This all pushes the completion of the game towards
50-60 hours with decent skill. Even the
Arcade Challenge! Update! can take 8-10 hours to complete all of its individual challenges, in addition to the fact that it can't be accessed until AFTER finishing the 10-12 hour story.
Despite the achievement woes, Hi-Fi RUSH is still a stellar experience that is definitely worth playing. From its snappy and unique combat to its exquisite soundtrack and presentation, this is definitely *one* epic song worth listening to.
5.0