A Way Out Reviews

  • QuirkscrewQuirkscrew345,840
    31 Mar 2018
    26 0 4
    A Way Out is a co-op adventure game created by the developer of Brothers: a Tale of Two Sons. It’s feautues Leo - a hard-headed, short tempered, “Shoot first and ask question later” kind of guy - And Vincent, the mild and non-confrontational everyman, who are both in prison. You start the game in the prison, tasked with escaping. After a series of prison fights and puzzle solving, you’ll escape. Once out, you follow their journey to find the man responsible for locking them up.

    The main focus of this game is it’s heavily cooperative gameplay. It features a split screen layout, even when playing online, so you can always see what the other player is doing. Throughout the game, there are cinematic gameplay sequences in which the focus will shift between the two players while they perform certain actions. This leads to some of the best co-op experiences I’ve had in my lifetime. Most tasks must be done by both players, with one helping the other from a distance, or by working side-by-side to move objects and open doors.

    The Good:
    + The controls are simple, and prompts will appear showing you what buttons you need to press and where your objective is. All controls are explained and are straight forward. Puzzles are both unique and simple, providing an easy and interesting experience that’s not too hard, but also takes some skill.
    + Gameplay is very fun, and not once did it feel old in the 6 or 7 hours it took to play. The gameplay ramps up at times, with fast paced fight sequences and eventually, intense shootouts and car chases.
    + Throughout the game, you can interact with different things around the area you’re in. You can talk to people, turn on televisions, sit on benches, and play games. Some of the mini games you can play include: Baseball, Connect 4, Darts, and an arcade machine. I’m each game, both players get their own high score that the other can try and beat. Playing through, I spent a long time playing these games. They’re extremely fun.
    + Oh, man. The story in this game is set up and fleshed our incredibly well. The characters are given intricate backstories that are fully explained through cutscenes. Each character has their own personality, and will react differently when interacting with the environment. As you play, more and more questions will be answered. All this leads up to an explosive climax, which brings a very powerful and moving end to a very powerful game.

    The Bad:
    - Driving is somewhat sloppy. It’s not the worst, but it could use some polishing. It feels very floaty.
    - Pushing things around is more difficult than it needs to be, and feels almost slippery. Thankfully, you only do this 2-3 times.
    - The voice acting can seem lackluster at times, especially in specific scenes with non-main characters. Otherwise, its done well.

    Final Thoughts:
    A Way Out comes packed with a riveting story, well fleshed out characters, and beautiful environments. The gameplay is easy, and always feels fresh, with great mini games to provide a good break if you get bored, or if you just want to mess around and have fun. From the prison to the explosive finale, the gameplay has a perfect mix of action and exploration. An interactive environment works to further the story, and provides some good comic relief at times. Driving sections are limited, but they are long when they do happen, and the mechanics of vehicles makes them more tedious than they need to be, but they aren’t atrocious. With a powerful and memorable story - and a very unexpected twist - A Way Out is something I would recommend to everyone with the ability to play it.
    4.5
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    3/5 for me.

    if the game came out early xbox 360 i could understand a higher rating but it gets pretty old fast
    Posted on 21 May 18 at 13:25
    KJer25This game is awful, and I'm honestly struggling to finish it. I think it was hyped up way too much. I find the story predictable and average, at best. Gameplay wise, well, don't even get me started. Still, and opinion is an opinion, and this review is well done. Thumbs up.
    Posted by KJer25 on 03 Dec 19 at 23:27
    Alias DJAMe and another TA Veteran just knocked this out over a few days in the evening before bed. We both really enjoyed the story, very simple to follow achievements - and as a nice touch we were both not expecting - it doesn't just take place in a Prison. There are may levels with different "co-op" sections that over-all was just a great co op game to play.
    Posted by Alias DJA on 23 Aug 21 at 12:46
  • SanjoeSanjoe816,409
    10 Feb 2021 15 Feb 2021
    2 0 0
    External image


    Just the right for all ex-prisoners and all who want to be!

    Don't worry! I'm not going to spoiler! However, I would like to start by saying that the end has left me personally with quite a lot of unanswered questions. Maybe a reason for a second part?

    The game itself is designed to play it through with a partner and with my girlfriend by my side this was also very exciting and fun (although I was actually only horrified and disappointed by my lady at the end ;).

    There aren't really hard parts or challenges where you can't get through, but I want to mention that this is maybe the reason why I loved this game so much. A thrilling cinematic story and thus no places where you hang around for hours and can't get any further.

    Creating suspense and upholding it until the end, EA definitely knew, also the different perspectives and the "not only running around together" was super good solved here. Many different scenes and twists that you wouldn't have expected and the best thing about this is that the game's story can be influenced by player decisions.
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    Graphics: ⭐⭐⭐⭐
    Sound: ⭐⭐⭐⭐
    Ambience: ⭐⭐⭐⭐⭐
    Fun: ⭐⭐⭐⭐
    Innovation: ⭐⭐⭐


    -All stars in mind on 5 maximum possible
    -Graphics in relation to the design concept/age of the game, effects including
    -Sound follows the same voting as graphics-
    4.0
  • GeordieGeordie47,595
    01 Dec 2023
    1 0 0
    I have played this game twice and loved it both times.

    The first time I played was just to get adjusted to the story and the controls. Which I found straight forward, When you walk up to an interactive object it will tell you which button you need to press.

    The second time I played was just to get 100% achievements which was fun too. It takes roughly 5 hours to complete. Most of the achievements are Easter eggs which you wouldn't typically find if you're just playing the game normally.

    Overall I think this game was great. Had an amazing story and brilliant voice actors.
    5.0
  • Don NielsonDon Nielson758,489
    22 Mar 2023 22 Mar 2023
    0 0 0
    In Josef Fares' first game - Brothers: A Tale of Two Sons - the creative insights he has in games as a medium immediately became visible. With his second work A Way Out, one of the biggest surprises at E3 in 2017 for me, the creative jack-of-all-trades is aiming even higher in terms of content and gameplay. I saw an interesting experiment in the narrative A Way Out, with especially ingenious finds in the interplay. Almost a year after the promising reveal, I investigated with my favorite game companion whether this game really turns out to be that unique.

    Anyone who follows the game news closely will undoubtedly know that A Way Out is marketed as an ambitious title that can only be played cooperatively; both online (not with strangers, by the way, because there is not even matchmaking) and together on the couch. It is therefore virtually impossible to play the game alone. After all, it is the specific intention to experience this adventure from start to finish with the same game buddy. Because this can be a potential obstacle for some, the “Friend Pass” has been devised. Only one of the two players actually needs to purchase the game, your partner in crime can experience the full experience through the free trial.

    A nice gesture, even if the achievement of achievements/trophies is disabled for the invited player. The entire adventure is split-screen and even if you each play on a separate screen online, you will always experience the world from the point of view of your co-op companion. The stylish splitting of your screen in two is therefore not a limitation, but rather an element to always tell the story from two pairs of eyes.

    Bromance
    That story follows two convicts, Vincent Moretti and Leo Caruso, who get to know each other behind bars, then forge a plan together to escape from prison, then remain on the run from the law enforcement, and meanwhile work towards a common goal. Both protagonists have their own personalities: the stubborn Leo has a short fuse and is more likely to opt for violence with his more aggressive attitude, while Vincent prefers to work more thoughtfully and knows that you can also achieve a lot with a more subtle approach.

    The complete crime drama, from the slow-starting introduction within the prison walls to the punch-in-the-stomach ending, takes an average of six hours to complete. In that span of time, Fares easily fulfills his greatest promise to remain unique and not to repeat, but that urge to nip repetition in the bud simply creates a fragmentary whole here. The game constantly takes a new turn per chapter, locations are only visited fleetingly and the gameplay also constantly adapts.

    There is, among other things, a sneak part in which the two of us silently take out stupid police officers, a chase in a car that does not steer too well, a little later we pilot a rowing boat over an increasingly wild river, for half a minute the game even in a side-scrolling beat 'em up, and towards the end A Way Out is most like a mediocre third-person shooter. In addition, the game contains a lot of optional mini-games, such as four-in-a-row, horseshoe throw or darts, which provide some entertainment.

    Shines too little
    The fact that not all individual components have been worked out equally well does not make the ambition and approach of Josef Fares and the employees of Hazelight Studios, which he founded, any less sincere. At times the qualities of A Way Out are absolutely visible. For example, at that crucial moment in the first chapter where one player keeps an eye on the patrolling guards, while the other is chiseling open the hole behind his toilet. The game shines when the split screen is used creatively in such ways for some ingenious collaborative puzzles, but those moments are few and far between.

    Occasionally, the perspective of a third character is added to provide some extra tension. In the hospital, the split screen idea is even abandoned for a mighty elongated scene in which the camera mainly seeks out interesting cinematographic points of view, while the two characters continuously switch. A fine piece of directorial work, although the player's input remains very limited here too. In any case, A Way Out, for a game that focuses specifically on cooperative gameplay, contains far too little challenge.

    Josef Fares may not like to hear it – given some previous statements in interviews – but A Way Out is actually a film packaged as a game. A cinematic story, but with a great focus on teamwork and in any case more interactivity than in the games of Telltale, for example. Yet the game often vacillates between genuinely gripping drama and scenes of cringeworthy TV movie quality. Moreover, Hazelight Studios sometimes misses out on mediocre writing, completely useless dialogues, monotonous voice acting and a lot of clichés. Every now and then you have to make an important decision together, like when both gentlemen decide to rob a gas station for money and wonder which of the two will wield the revolver. The choice between two extremes only creates the illusion that you have a direct influence on the story. And the robbery itself? Finished in two minutes, to immediately move on to the next fragment. A Way Out is indeed an escape thriller for two, but it never gets exciting.

    Conclusion
    There are plenty of moments in A Way Out where Hazelight Studios, led by creative Josef Fares, prove themselves to be a talented indie collective that deserves all the attention. A Way Out is reasonably priced and the Friend Pass is a great initiative that I can only applaud. In the six-hour journey, from getting acquainted within the prison walls to the crazy finale, the two main characters are thrown into very varied, but unfortunately not always well-developed situations. The urge to create a concise gaming experience in which you don't do the same thing for a second makes for very superficial and even downright boring gameplay.

    The fact that the screen is constantly split in half and you see both characters at all times certainly facilitates communication between the players holding the controllers and does provide some unique co-op opportunities. But those moments are too few. The story of two fugitives is okay at best, but the acting and writing just as often leaves much to be desired. A Way Out remains an interesting experiment, but the high expectations are not met.
    4.5
  • WeAwokenTheHiveWeAwokenTheHive517,312
    18 Dec 2019 18 Dec 2019
    3 6 0
    I – belatedly - went in to A Way Out with rather high expectations. Josef Fares’s well known outburst during the announcement of the title led to strong anticipation for a couch/online coop game that many had dreamt about.

    Having heard high levels of positivity from the release last year - and I myself being a big cooperative game fan - I also had high hopes for a unique storytelling and gameplay experience. However, during my 6-8 hour play through experience, neither the story, the slow gameplay, nor the cast, offered me a largely forgettable experience.

    *Minor story spoilers*
    The marketing led me to believe the game revolved around a tantalising prison escape of the two protagonists, yet following the first chapter the player is faced with various gameplay areas which are mostly uninspiring. Following the prison escape, the story does however open up and we begin to learn much more about our playable characters and why they are doing time.

    The backstories of the characters are rather interesting, well-timed cut scenes provide narrative to their persona and offer suitably paced build up to the shocking finale. Leo, the more fiery and certainly more memorable of two has a young family and this plays through in his character development. Vincent, the character with the head more firmly screwed on has a more shady unknown background which the game suitably drip feeds you.

    The camaraderie between Leo and Vincent does develop very well throughout the games dialogue, and actions that you undertake as the players play in to the duo’s relationship. You can undertake side tasks – often competitive – including baseball, board games, and other activities that are a nice sidestep from the main game and certainly built my affinity with Leo (my played character). The voice acting is done pretty well – albeit with slightly cringe worthy accents. Each character has their own dialogue options with other NPCs and it is recommended that you speak with each NPC as both characters. Some of the dialogue is quite comedic, yet the dialogue choices do not appear to have any direct impact on your progress.

    The simple gameplay in A Way Out is totally serviceable, it controls well yet offers little challenge to more experienced action game players. The infrequent over the shoulder shooting sections are dull, and the gunplay itself is frustrating. The game clearly could have benefitted from having some better gun animation and feel. Furthermore, there are driving action sequences on a couple of occasions which didn’t control well at all; notably a late game motorbike section where the vehicle controls are quite possibly the worst I have experienced since the original Watch Dogs.

    The above would be tough on A Way Out, given it is not by design a full action experience. The non-action sections which include stealth and cooperative actions to complete tasks are totally fine, yet there are few of these that you will have not seen in other games which support coop. The stalwart of both holding X to boost up ledges makes an unsurprising return. To be fair to A Way Out, it does a fresh take on coop play, and there are thankfully few moments where one player can be frustrated by the other

    What I did think was excellent in A Way Out’s gameplay was seeing my cooperative partners screen throughout. During sections where we were separated but had to complete actions to get the other to the next stage, watching my partner did provide quite a lot of needed gameplay comedy. The camera work in the game really is excellent, and the way the centre screen divider seamlessly moves to ensure you’re focusing on the right character works better than I’ve seen in probably any other game ever.

    Visually the game looks okay. The character models and facial expressions look and act realistically, and the environments are all distinct from one another. The graphical style of the game however isn’t one that benefits clearly from 4K enhancements available on Xbox One X.

    For TA community achievement hunters, this is a totally achievable completion. The achievements are all tied to performing specific non-story activities during the game, and I only had difficulty with ‘The Dip’ achievement which required superhuman levels of sustained speedy button mashing – enough to genuinely make a drop of sweat appear on my brow. There are some lovely guides available for all achievements on the site, and Maka has a great YouTube video showing you how to unlock them all.

    Important: It should be noted that playing the game as a ‘buddy’ (being invited to play, but not owning the game) will not allow you to unlock any achievements.

    A Way Out is a solid game that achieves what it set out to do. The dull gameplay is its main downfall, but for a 6-8 hour ride with a friend you could go worse.

    Who’s it for: Coop gamers; Gamers looking for a comfortable non-challenging experience; Achievement hunters.

    Who’s it not for: Gamers who want a challenging experience; Gamers who don’t enjoy an abundance of cut scenes.

    Score: 3/5 – Play it via EA Access, or wait for a sale
    2.5
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