Starfield Reviews

  • IronInvoker47IronInvoker47668,786
    06 Oct 2023 06 Oct 2023
    19 5 4
    Introduction
    I have spent 225 hours in Starfield across two separate playthroughs - not a continuation of my first character, but a completely separate character to optimize my stats. I have spent this time over exactly one month and this almost equates to 33% of the real time that has passed from launch on Game Pass to the time of writing.

    I am going to be writing a lot here, so I am going to stuff sections into spoiler tags to prevent the review page for this game from tripling in size.

    Starfield was, now that I have finished the achievement list, a very refreshing experience to me as someone who has not played many "space games". I haven't played Dead Space or Mass Effect or anything like that (yet) and the vastness and setting were astonishing at first. Though this excitement and wonder eventually wears off, it is replaced with a familiarity of the seemingly endless void of the galaxy.

    Narrative, Quests, & Worldbuilding
    In this section I will discuss first the main story, then the four faction stories without spoiling anything to the best of my ability.
    Constellation:
    *** Spoiler - click to reveal ***


    UC Vanguard:
    *** Spoiler - click to reveal ***


    Freestar Rangers:
    *** Spoiler - click to reveal ***


    Ryujin Industries:
    *** Spoiler - click to reveal ***


    SysDef / The Crimson Fleet:
    *** Spoiler - click to reveal ***


    For general worldbuilding storytelling, Starfield's world pins the title of "intelligent" life solely on humans, removing many possible comparisons to worlds of Star Wars, Mass Effect, etc. Though it may sound like an excuse, I find that this decision helps build a little more realism and makes many enemy human's death feel like a notable loss.

    It feels like Starfield is more empty with its story and quests than Skyrim and it is. A comparison should surely be justified if this game was jokingly called "Skyrim in space" and is only two single-player main Bethesda games removed from said game. You've got four side factions in Starfield and five (or six) in Skyrim, which doesn't sound like much of a difference, but the 15 Daedric quests, 9 dragon priest masks, looking for new shouts, and building houses gives you more things to do between faction quests. Yes, there are side quests in Starfield, but there are no large goals you and a follower can strive for outside of bending to a faction's knee. All you've got in Starfield when you want a distraction is scanning planets, which is going to be unimaginably boring for most, some side quests or radiant quests, or wasting time making an outpost (which I talk about later).

    Speaking of emptiness, the way Starfield's world generation works is that you point a marker on a planet and it factors in that spot's major resource when scanned (if there is one) and the biome to create a massive square of land when your ship sets down upon it. Resources, resource veins in the ground, plants, animals, and "radiant" locations will generate on this square. Though this means that there are technically infinite locations to explore and infinite resources in these location templates, it also means that every location in self-generated squares are guaranteed to be nothing of significant interest. Sure, some types of locations are going to have a skill magazine, but that magazine doesn't stack with copies of the same issue. This type of world generation is at least okay for when you want to just screw around and look in places like these.

    Character Stats & Skills
    When building your character in the opening, you can select a set of three predetermined free skill points based around certain archetypes of people. A professor has science skills, etc. You can also select three traits, which I found to be underwhelming. Some provide benefits at the cost of detriments, some give you minor benefits, and some align you with a faction or religion whilst doing the benefit/detriment tradeoff. They're just not super important and it is easy to waste time on them, but you should - these cannot be readjusted or replaced, even in NG+.

    That aside, it is time to talk about skills, of which there are 82. Each one has four tiers and you can get one social skill for free, so you will have to reach Lv324 to get every skill at max rank. Because earning skills is very uncommon, it's worth knowing how Bethesda decided to build their skill trees. On a basic level, you need to spend points in higher rows of a skill tree to unlock the ability to spend them on lower rows. Now for a closer critique of these skills.

    *** Spoiler - click to reveal ***


    To sum up the info in the spoiler above, there are a lot of dud skills that suck and you should definitely look up skill reviews on YouTube to make educated decisions.

    Combat Mechanics
    It's not very different from Fallout 3-4, if I remember those games correctly. Just shoot or use melee until the thing dies. There are about 25 different base weapons with different tiers of power, some having special abilities placed on them. Modifications can slightly change performance.

    I like melee combat. I think in a world where bullets and energy weapons are so prevalent, using melee shakes things up sometimes. Bethesda decided, tragically, that no melee weapons have tiers of power like guns do and you cannot modify them whatsoever, rendering melee objectively worse than using guns. Bad.

    Ammo is either very common for some weapons, like for the Grendel and Beowulf, or it's so rare you forget what guns can use it. This largely doesn't have to impact you that much; if you decide to use a Beowulf, your ammo and damage troubles will basically be over. Not great for balance but it's an easy way out.

    At the end of the day, I am somewhat disappointed with the weapon selection in this game. It's space. It's the 2300s. We're still using basic guns? No ammo made of other metals to cause side effects to enemies (or yourself)?

    Outpost & Crafting Mechanics
    *** Spoiler - click to reveal ***


    Visuals & Sound
    I like how this game looks a lot. I'm not going to deny that I can't help mostly comparing this game's visuals to Bethesda's prior games, but I think it still looks great in general. There are some times where frame stuttering takes place and such moments are very unfortunate, especially since frame rate caps at 30fps on Xbox.

    Starfield's music chooses safely to use strings at the forefront as do many space-themed games. When the strings kick in at important moments, it works very well. However, I cannot help as a musician to notice that most or all tracks are forgettable and it's sad. Granted, I could say the same about Fallout 4's general music, but it has that Goodneighbor song performed by Lynda Carter and uses licensed music from decades past to sell a 50s aesthetic. New Vegas has a cover of Red River Valley by Marty Robbins. Music in Skyrim is more bombastsic and memorable; I can hear "Steel on Steel" playing in my head when I reminisce about being attacked by sabre cats and "Secunda" and "The Bannered Mare" remain crucial to the thumbprint of Skyrim's legacy. Hell, even Oblivion's town/city music is used in memes nearly two decades later. Starfield fails to hit that mark for certain and loses out on so much for it.

    Achievements
    This section does not affect my final review score but is worth talking about since we are on this site.

    A lot of achievements are earned while clearing main and faction quests. About 22/50 achievements in the base game are for such feats and the rest are for performing random yet, in my opinion, boring or simple tasks. This problem is related to something I mentioned about the worldbuilding: There are no other significant goals you can chase in Starfield that aren't building outposts or scanning junk (and sometimes life) on planet surfaces. It is a tragedy that there is not more cool stuff in this big space game to do.

    Pros & Cons
    + It's space, baby. Being in space is great
    + Opening sells the vastness of the world
    + Parts of main story work very well, including the final moment
    + UC Vanguard and Crimson Fleet factions have interesting characters
    + UC Vanguard questline does some great stuff
    + Shipbuilding is very satisfying
    + Credits and the economy make it hard for you to stockpile insurmountable wealth
    + Certain skills are fantastic
    + Pronoun selection in character creation is great for acknowledging nonbinary people in a major AAA game (oh no! western civilization is collapsing!)
    + World generation immediately guarantees a method to poke around in some kind of dungeon
    - There's basically nothing cool to do to escape the quest-marker-chasing gameplay of standard Bethesda affair
    - The main quest does not do much to sell its characters as relevant or competent
    - Freestar Rangers questline is so low-stakes and disappointing
    - Ryujin questline is 50%-66% garbage
    - SysDef faction is not worth rooting for
    - Weapon types feel limited
    - Equipment modding requires serious skill point investment
    - Certain skills are worthless
    - Skill tree balance is way off
    - Outposts are just roleplay devices at best and resource siphons at worst
    - World generation only produces standard radiant locations. No new hand touches the beacon here
    ? Andreja seems to be the most common Constellation companion and now I feel basic for picking her
    ? I love Chunks foods and I would happily work at a Chunks grocery store in real life
    ? When they release DLC I am going to use NG+ to gain Made in Heaven first
    ? 225 hours? I could have been doing other stuff
    ? Can't kill every non-essential NPC in their own homes like I could in Whiterun

    Conclusion & Summary
    Starfield is pretty neat. It's not a magnum opus (at least, I hope it isn't) but it's still a nice time once you become familiar with how things work. I would easily recommend this to anyone who's played prior Bethesda games and anyone who likes space, but I don't think it's all that and a bag of chips.
    3.5
    Showing most recent comments. View all comments.
    IronInvoker47Thank you; I try to use a score where it's like this so more of the numbers are used compared to a usual review group or website:

    0 - this is definitionally not a video game
    1 - seriously, not even a joke, don't play it
    2 - you should not play it
    3 - you should play it
    4 - seriously, play it
    5 - you must play it
    Posted by IronInvoker47 on 11 Oct 23 at 05:29
    Scenic Route 16This game is so average. Walking, talking, boring missions. What an overhyped let down.
    Posted by Scenic Route 16 on 19 Oct 23 at 21:32
    Pmalone6this was a fantastic review I agree with completely and captured every thought I had during my time - only points I would have made in addition was the cluttered UI, the broken "tracking" items system, lack of sorting ship parts in the builder, inability to see how much of an item you already have when buying from a vendor etc, all minor technical things but you nailed the overall vibe, well done!
    Posted by Pmalone6 on 13 Nov 23 at 15:58
  • FullMoonBeaverFullMoonBeaver1,673,142
    08 Dec 2023
    2 2 0
    Good day and welcome to my review of Starfield.

    Ever since the first trailer dropped, I avoided Starfield updates, news and anything else related. As if it was some sort of contagious disease. Truth be told, I just wanted to go in blind and experience the game with as few spoilers as possible.
    Upon booting up the game, I was met with the musical score at the main menu. As with previous Bethesda titles, they never fail to impress my ears. Mov8ng on, I entered the starfield in search of alien planets and life. This is the sort of game I’d always wanted Bethesda to create, given my time in Oblivion, Skyrim and the Fallout games. These games had a large open world to explore. Ruins of times past, hideaways for bandits, and a whole host of other interesting places. Starfield would nail it, right? Lets continue.

    Main Quest

    First of all, I hated it. There, I said it. A mundane series of fetch quests is all that it amounts too. Its all back and forth to The Lodge in between hiking it across the galaxy, all for Constellation and its weirdly bandied together group of NPC’s who are totally mismatched. Not to mention tedious and dull to interact with. Everybody is so straight laced and boring that there doesn’t seem to be anyone with opposing views on morality. Like I said, dull. As for The Lodge itself. Well, it’s tucked away at the far end of New Atlantis. Forgotten by nearly all who call New Atlantis their home.
    The very end of questline sees the game attempt to inject some mysterious event for the player, which did intrigue me a little. But at the end of the day, it did little to garner more than a passing interest.

    Factions

    I’ll start with Crimson Fleet. Why? Because it was just so good. Bethesda to their credit, always have at least one great faction to join. Fallout 4 was above average in fairness. The journey to find Kryx’s Legacy was full to the brim with action, a base of operations at The Key. A great place to dump Contraband for glorious amounts of credits. Being able to secure the Revenant variation of the Magshear made killing enemies a breeze, and well worth picking up.

    Freestanding Collective in its defense wasn’t too bad. A free ship at the end of the questline, plenty of credits, and frequent visits to Akila. A city who’s architecture and design was pleasing to me at least. Mixing in a corrupt, yet popular businessman voiced by none other than Wes Johnson. Previously taking on the role of Sheogorath.

    Ryujin was a mixed bag for me. In theory, a great idea. Diverting my gun toting playstyle to one that requires stealth and cunning was fun. Again, a corrupt business with a similar tone to that of the Fresstar Collective quest. Both held out pretty well, and allowed me to finish them satisfied. The latter being based in Neon, which made it a bit more enjoyable.

    UC Vanguard. Nothing else to say but utterly boring. Constantly having to dock, enter the docking bay. Taking a lift to another in game cell, and then have a quick chat only to return moments later to your ship. The amount of loading screens became irritating to say the least. Nothing worthy of note to say here I’m afraid.

    World Design

    Now. This is a tricky one. On one hand, you have over 1000 planets and 100 systems to explore. Sounds fantastic. Until you go out there, and find that there are a few planets with life on. The rest are a mixture of gas giants, barren rocky worlds and the occasional moon or asteroid to scan. Landing on these can give you a play area to explore with randomly chosen locations to explore and loot. The main problem being; there’s so few to discover, that within a few hours of doing this. You will have found all the different dungeons. You read that correctly. The enemies and loot are always in the same place too. This broke the immersion a lot for me. Towards the end of my 15 days of playtime, I was speedrunnig each and every location.

    There are some locations that happen to be unique, and therefore interesting enough to explore. I won’t name them, as I don’t want spoilers if possible. Sadly, they felt too few and far between to really flesh out the game.

    Moving onto city build and design. Now, a major problem I have with Bethesda is that the have the nerve to call what is essentially a town, a city. New Atalantis just didn’t feel like a genuine city. NPC’s with that look in their eyes, as they meander aimlessly with a briefcase of bag in hand. They don’t do anything other than take up space. Akila is a decent size , and more likely to get away with that tag. Cydonia is what you’d expect from a mining operation focused city would look and sound like. Neon had potential, but its confusing layout and endless loading screens to get around really grated me in the end.

    Hopetown was beyond a let down at this point. One main factory. Home to Ron Hope. Aside that, the Best Defense and a Feestar office offer little else for a reason to stay.

    Exploration

    I’ll be honest. I never thought visiting star systems and scanning planets for resources could ever be fun. Landing on planets that harboured life to scan the local fauna and flora added some depth to the game. But what left me astounded, was the lack of actual sentient, alien life. Mass Effect nailed this. Hell, even No Man’s Sky managed a few races. Both games made space exploration far better, far more enjoyable, and far more rewarding. Travel worked better in both games too. At least to a degree.
    See, the ship travel in Starfield gives off the impression that the universe that was created, is indeed vast. But that’s to cover up for the fact that any location you want to travel to, must be done via loading screens and cut scenes. So many of them, that if I was to remove the time spent on these, I could have knocked off more than a few hours. All this and no aliens to encounter. The Elder Scrolls series has a vast lore of races that’s as deep as an ocean. Yet Bethesda didn’t include anything at all just made me feel let down. I was genuinely hoping to meet something.

    Skill Trees

    As with every RPG, we have skill trees. Separated into different skill sets. Sounds great until you realise that the last pair of skill trees are where the vast majority of points will be invested to get the most out of outposts, scanning and piloting. If you want the best way get the most from scanning. Or building better ships and outposts.

    Weapons

    For a space faring game, you'd expect an arsenal of futuristic weapons. Aside from the laser shotgun, which when upgraded, there isn't much that could be considered a futuristic weapon. The Kore Ninetics weapons are pretty funky to be fair, and the Magstorm is just ridiculous with the amount of damage it puts out. There are some decent weapons and mods to be had though. They just don't feel as though they belong. Saying that, a double barrel Coachman with Hornets Nest mod is just silly and OP. But damn it's fun.

    Ship Building

    Now this was amazing to play around with. Not perfect and a little bit clunky. But the creations I made was endless hours of fun. I spent a good portion of my time looting for credits to build new ships. My only gripe is that there felt like there was too few options for structural parts. Maybe I’m being greedy, but I’d love more. Hopefully, we will see some ship building DLC in the future.

    I did encounter a lot of bugs in the game. Encountering a horrendous amount of crashing and freezing from the game the longer I played. Visual glitches occurred a lot more frequently as time passed by, with enemies being catapulted into walls and their corpses twitching helplessly.

    NPC's

    For a game that has several major locations, there sure are a lot of them named Citizen. Why? Bethesda managed to give nearly all NPC's a name in Oblivion. Why the step backwards? It can't be too hard to name them. Can it? I just feel as though it could generate some immersion that's missing from the game. Do these people just constantly walk around randomly? Why is there no homes for these nameless wonders?

    Graphics

    Standard Bethesda affair here. Character models were just weird to look at. That stare. Stuff of nightmares. Each major location does look unique, and aside from the sterile look on New Atalntis, they all look great. Ships look impressive when parked up at any landing pad, and each manufacturers parts all have their standout appearance.

    Audio

    Another piece of the game I took positives from. I still prefer Jeremy Soule’s work on Oblivion over Starfield. But that’s by the by. Shifting between the grandiose ship launches, to softer and less glaringly obvious tones when out exploring a moon.

    Achievements

    Typical Bethesda list. Nothing hard or tricky. Only a few that required some grinding. An easy 1000g beckons if you’re interested.

    Summary

    Starfield failed to impress me. With its lacklustre main quest, requiring you to fetch everything on a shopping list. One solitary epic faction quest, with some filler. Throw that into a big empty vacuum, with the illusion of being an open world and you have Starfield. Realistically, I am considering not bothering to purchase any DLC that is released in the future. I’m glad I used Game Pass, as if I had paid for a copy, I would likely be suffering with buyers remorse.

    Starfield may be an amazing game for some. But for me? Well, I’ve had enough of exploring the same locations over and over again. I docked my ship, and set sail for pastures new. I’m making this a one way trip.

    I will say in the games defense, is that it's very easy to lose yourself in. I have dealt with Endogenous Despression for 4 months and was signed off work. This game kept me going through the tough days. I cant honestly change the games final score, as it doesn't change any aspect of the game.

    If you wish, please leave a comment. Questions and debate welcome. Not here to hate on those that love the game. I just felt disappointed with my experience. I hope you enjoyed it.
    2.5
  • Clutch SignifyClutch Signify146,324
    12 Sep 2023 16 Sep 2023
    9 9 5
    So let's begin with the short version. This game is great. It's one of the best I've ever played, a true masterpiece. If you're into action narrative rpgs, if you love scifi like Mass Effect and Star Trek, it's a must play.

    Basically, this the game that longtime fans always hoped and prayed Bethesda had in them. By now it's almost become a cliche in the gaming community to note that BGS games are 90 percent setting and 10 percent story. The world's are huge and detailed. The main story is often lackluster, although there are always a few nice treats among the side quests. Imagine, gamers said, if there was a BGS game that had that beautiful, detailed world AND a great story?

    Well, Starfield is that game. Same incredible world as always only more, more detailed, more beautiful, just MORE. There are huge cities, space stations, underground dungeons, industrial facilities and yes, a lot of empty space, deserts, mountains, oceans, ice plains, forests, steaming jungles. Only now there's a great story to tie it all together.

    Did I say story? I meant stories. As a choice and consequence rpg, there are multiple paths through this game with multiple possible outcomes and you can try all of them. And the faction quests are outstanding, and contain as much or more content by themselves as most entire full priced AAA games. Most people say the UC Vanguard questline is the best. I haven't done the others for role playing reasons, but I concur that's it's pretty great.

    I can go down the line discussing the components that make up this game, and each is probably the best Bethesda has ever done.

    1) Mechanics. There's a lot of depth in these systems and each one of them is polished. Regular combat, ship combat, crafting, outpost building, persuasion. The best thing about the game mechanics is that you can ignore them iif you want and it won't make that much difference to your experience. Except for combat. I doubt anyone is going to make a pacifist playthrough work here.
    a) About combat specifically, I would say it's best not to start out as a melee specialist as I did. The gunplay is a strength of this game. Also, for my money, fight in first person mode. It's just a better experience as you don't have to worry as much about your third person avatar getting hung up on environmental objects.
    b) I mostly ignore ship combat for the first thirty hours of the game. The UC quest does eventually require you to get better at ship combat, but if you ignore that quest you can get through the whole game without having to engage much with it.
    c) Crafting, outpost building. Ignore these. I would have had to put points into the science tree, points I was finding other uses for.
    d) Persuasion. It took me about 20 hours to figure out the persuasion minigame but once I learned it, put some points in to Persuasion, Diplomacy and Negotiation, and got a Corpoware suit with plus 5 Persuasion, I was rolling. This is a very viable skill. I even used it to talk the last boss out of the big fight at the end of the game.

    2) Presentation. Overall, very good. It's definitely not as polished as a lot of linear AAA games, but so what?
    a) Visuals, graphics, art direction, animations. Th art direction is derived from a lot of old science fiction paperback novel covers. I love that look, and anyone else who does will feel right at home in this universe. The graphics? Despite having an RTX 3050, my computer defaulted to low settings. (After a Geforce Driver update, I'm pleased to report that the game is looking a lot better than before. I finally understand what people are talking about when they say it's a good looking game.) Not that I care.
    b) Music. Sweeping, orchestral and old fashioned. Sort of Jerry Goldsmith, John Williams.
    c) Voice acting. The main characters like your companions are great. I chose Andreja as my character's romantic companion. Her voice acting and facial animation was pretty good, especially for a Bethesda game.

    3) Story. The best thing about this game is the way everything comes together to tell the story. At the end of this game you've been exploring, fighting, persuading and trading for dozens of hours. There's an entire universe out there, full of people you've hated, sometimes loved. It's fitting that the ending should be about your relation to the universe. I won't say anything else because it's neat to discover on your own.

    a) Quests. Among the quests, I want to mention a few standouts. There's this one near the end of the game where you're trapped in a facility that is oscillating between two parallel versions of itself; you get to switch between the two of them in gameplay just like A Crack in the Slap in Dishonored 2 or Effect and Cause in Titanfall 2. There's another more horror-ish one where you have to fight through a snowy, deserted city to fight horrible alien monsters who are threatening humanity. There's a mission aboard a luxury starliner where you have to get some codes from a corrupt bank executive. Those are just the one I've played that I remember off the top of my head right now. Plenty more
    b) Characters. Bethesda still isn't classic era Bioware who did characters better than anyone, but they've done a good job in Starfield. As I said, my character romanced Andreja. Ultimately, Andreja died in my playthrough. Rather than save scumming and going back to save her, I let it stand. This got me a tragic loss added a bittersweet element to the galactic quest, making the whole thing better. I've done romance options in Fallout 4, and that game gave me now confidence in BGS's ability to pull something like that off. Andreja is a great companion. I think they got the pacing right. In other games you say something nice to a character, then you do it maybe five more times, and you give them some gifts, and then you unlock a sex scene. This doesn't feel like that at all. You have to travel and go on missions with her. At first she's polite, but very focused on the mission of Constellation. Gradually, she warms up to you. You become a trusted comrade, someone she's seen a lot of combat and action with. You start giving each other advice. At a certain point she starts confiding in you. She's a woman with a complicated past and secrets. She doesn't know what to do. If you help her, only then do you unlock her romance option. And after that, if you keep earning her trust you can commit to each other. She'll take you off to a remote spot on a planet somewhere and share a personal gift from her childhood. When I found out the nature of the gift, I was moved. And then, not long after that, she died.

    In closing, I want to address something I heard repeated about this game a lot. The first 12 hours or so aren't so great.

    Well, yes and no. BGS games are built on one foundational bedrock, Player Freedom. These games don't stop you from doing anything, even if you end up ensuring that you''re going to have a bad time. If you want to skip the main story, the faction quests and all the good side content in the cities to go mine Nickel on some godforsaken rock on the edge of the galaxy for 30 hours, the game won't stop you.

    And let's say you're doing this while never puting skill points into Fitness or Boost so that you can't run anywhere without getting out of breath and you have no jetpack? That' doesn't sound like fun at all.

    So, yes, this game could do a better job at getting noobies up to speed. All BGS games are like this. There are so many systems to learn that feeling comfortable with them just takes a long time. Like it took me about 20 hours to figure out that sometimes I landed too hard and took fall damage, which gave me a fracture, and that I had to use an Immobilizer to cure the fracture so I could run properly again. Things like that.

    Anyway, that's what I have to say after my first 60 hour playthrough. I'm going to play some new game plus. I might add some addenda later.

    Addendum: Okay, so I'm deep into a New Game plus playthrough. I am doing the Free Star and Ryujin questlines this time. I'm particularly enjoying Ryujin. Starting the game I'd tried to build a melee-stealth character. Well, that's a pretty difficult build to make work in this game, particularly early on. It was so bad that I wondered why they even bothered to put these skills in the game.

    As it turns out, Ryujin's cyberpunk corporate espionage quests are where practically all the stealth content lives in this game. (I still haven't found a way to make melee actually worth using yet.) It was such a revelation to me when I found I could use Diplomacy and Manipulation out of the Scanner to control enemies. When you have them under control from one of your social skills, they don't detect you and you can safely incapacitate them with an EM weapon. 80 hours in and this game is still showing me new ways to play. Incredible.

    Addendum 2: About 91 hours player. I can say I've done all of the faction quests, at least the major factions. On the internal scale of the game I would say UC is A, the Constellation/Main story is B+, with Ryujin and Free Star as B or B-.

    Free Star is the weakest from a story perspective, but it does have some good FPS action, especially near the end.

    SOME ADVICE FOR NEW PLAYERS:
    1) A lot of people are complaining about the encumbrance system. Here's something it took me about 25 hours to figure out. This game is not Fallout 4. In that game it made a lot of sense to build up a huge junk collection, because you could use it for crafting. YOu could craft all sorts of stuff.

    In Starfield crafting is really a late game thing. If you build up a huge pile of crafting materials, you'll find it's pretty much useless until level 20 or so. You need to invest skills in the science tree before you can build anything good. It's so easy to become encumbered at the beginning of the game because the game designers dont' actually want you to play that way. Also, there's literally no penalty for ignoring crafting entirely. The weapons you find are more than good enough to carry you through the whole game.

    And that carrying around weapons and armor to sell to merchants and make money? Not worth it. You'll get plenty of money just as rewards from quests and picking stuff up in the environment. You won't have to buy too much stuff at first.

    Also DO NOT CARRY FOOD IN YOUR INVENTORY. Pick it up and eat it right away if you must but the benefit is usually too small to bother. Of course, drugs/alcohol that give specific situational bonuses are an exception to this.

    Remember that you can use your companion as a pack mule.

    2) Stay with the main/Constellation story, at least at first. When I first started I was playing a melee stealth build, which frankly sucked. I was hopeless in combat. Thankfully, Sarah was there to kill all the bad guys for me. Plus you get infinite storage and a bed to sleep in.

    Also it's the best XP you can get early on in the game so you'll level up pretty quick.

    3) No matter what you do, put a point into your Boost pack skill ASAP. The boost pack is unusable before that and planetary exploration is a chore without it.

    4) IMHO combat is much better and smoother in first person because you don't have to deal with the third person avatar clipping into the environment. Do your fights in that camera mode.

    5) I recommend spending a skill point on Rifles as soon as you can and picking up a Maelstrom. This gun is ubiquitous in this universe and so is it's ammo. It will carry you through plenty of early game content and by then you'll have plenty of other choices.
    5.0
  • WillGoss12WillGoss12490,760
    08 Sep 2023
    9 16 0
    A unique experience across the stars, that's what Bethesda wants us to experience with this new game. When I first entered this huge universe, it reminded me of when I was young, in the evening when I looked at the stars, I always wanted to see this big galactic world around us, and the game came to get this little nostalgia. It's a unique experience for every player.

    The story puts us in the shoes of a galactic explorer who must recover artifacts. Although the game is fairly short considering it's an RPG, the story is excellent. The characters could have been a little more charismatic. Unfortunately, I didn't feel attached to the characters.

    The "Space Cowboys" side quests are excellent! That of the "Cybercorp" on the other hand, I found it quite boring. As for "Space bandits" and "United Colonies", both are good and interesting.

    The gameplay is enjoyable and easy to pick up. I liked the base and ship building even though it can be unwieldy when you've never played Fallout.

    Even if there was a lot of "Hate" on the graphics, I found that the game is super beautiful and anyway, I pay little attention to the graphics in general, the content is in my opinion much more important. At the beginning, we quickly realize that the game is at 30 fps but after 1 to 2 hours of play, we don't see it anymore. I hope to have an update anyway for 60 fps in the near future. The music and sounds are generally good. It's not branding music like Destiny but it does the job.

    With the arrival of mods, the Replayability is there. I can't wait to be able to experience the game for a 2ᵉ and 3ᵉ time with the addition of mods.

    |Main Quest: 45/50

    |Secondary quests Overall: 7.5/10
    |
    |-- Space Cowboys: 10/10
    |-- Cybercorp: 5/10
    |-- Space Bandits: 8/10
    |-- United Colonies: 8/10

    |Overall Gameplay: 16/20
    |
    |--General mechanics: 10/10
    |--Construction mechanics: 7/10

    |Graphics: 4/5
    |Sound: 3/5

    |Replayability: 9/10

    |Overall: 85.5/100
    4.5
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