Meet Your Maker Reviews

  • ManicMetalheadManicMetalhead1,104,476
    18 Dec 2023
    1 0 0
    While I loosely agree with the opening line of the other review, I wanted to add a full review from the other side, from someone who genuinely enjoys the game.

    Meet Your Maker

    Meet Your Maker (MYM) is an asynchronous multiplayer game all about raiding and base building; loosely imagine a cross between Minecraft and Rust. It comes from the studio behind Dead by Daylight but only has a tiny dev team currently.

    Setting & Story

    The game is set in a post-apocalyptic world where much of the surface of the planet below you is destroyed. You play as the Custodian of a Chimera, a living experiment created as a last resort to save life on Earth. The Custodian is a clone grown by the Chimera and her cabal of Advisors. Luckily, they have the resources and ability to create many clones, which is lucky as you'll be dying a lot.

    You're pitted against other Custodians trying to gather resources for their Chimera, and this is where the main gameplay loop comes in. You must gather resources, specifically the highly prized Genetic Material (GenMat). These resources can be found in the bases created by other players, who are trying to protect them.

    Gameplay

    There are two sides to the gameplay in MYM, Raiding and Building. The game heavily encourages you to partake in both sides and there are achievements related to both, however, it is possible to only take part in the Raiding, if you so desire.
    Personally, I enjoy both sides of this.

    Raiding
    You begin the game by raiding, as this is the best way to gather the resources you need to level up your Chimera and Advisors, as well as giving you the resources required to build a formidable base of your own.

    In general, you want to raid a base, retrieve the GenMat and escape while dying as few times as possible. The fewer deaths you get, the better rating you get, which allows you to move up the ranks and gain better rewards at the end of the season. These rewards are purely cosmetic, so you're not missing out if you don't climb the ranks.

    If die, you must start the base again with all traps and guards reset, ready to bring the pain once more.

    For a bit more details on raiding;

    You're given the choice of three different raid difficulties; Normal, Dangerous and Brutal. Choose whichever you dare and then you'll be given a branching path to follow, offering you alternating steps between raiding and rewards. This branching path is called an Expedition and completing every stop in one gives you rewards.

    The bases within each difficulty also have a dynamic "Skull" rating. The higher it is, the more other Custodians have died trying to raid it.

    Once you have selected the base to raid, you'll be deposited right in front of it, ready for the chaos to begin.
    You'll find all manner of bases and this is where the beauty of the games comes in. Some members of the MYM community are beautifully artistic with what they're given, with entire themed bases being created. Others are less aesthetic but will be cleverly designed inside to keep you guessing at all corners, doing your best to survive and escape.

    You'll find bases that have less thought and time put into them that have lots of traps put into one room, a killbox, that are far less fun to play (in my opinion), but luckily you can abandon these and get a new base after one death.

    There are lots of ways to raid thanks to the range of weaponry, equipment and add-ons that you can unlock over time, from bolt launchers, swords and energy shields to grenades, portable respawn points and stims.

    Every base has at least one path to the GenMat and there are no impossible bases, the only thing limiting you is your skill and patience, and the base builders' ingenuity.

    Building
    Once you have the resources, it's time to build a deathtrap of your own. Buy a randomly-generated plot of land and prepare to build. You'll be given a small/medium/large area and a variable spending cap that you can experiment with to your heart's desire. The GenMat will be randomly placed in the base (you can't set or alter its location) and it's up to you to build around that.

    When building, you get use square, ramp and triangular blocks to create a deadly base. You must always ensure that there is at least one path to the GenMat and this is indicated by the Harvester (HRV or Harvey for short). Harvey must be able to reach the GenMat otherwise the base is not viable. This stops you and others from simply building a base that is impenetrable.

    Harvey also gathers resources for you, the limit of which is determined by the base itself. These resources will benefit one of the Chimera's advisors, giving you increased benefits as they level up. This means activating a base is not simply something that gives other players something to raid.

    Then it's up to you to build and decorate a base, filling it with traps, such as flamethrowers, bolt launchers, spike pits and launch pads, or guards, such as invisible Assassins, flying Hornets and bulky aggressive Enforcers, in any sort of combination you so desire, until you reach the spending cap. The guards can even be set upon patrol paths or given a single destination to reach, giving more flexibility.

    Once done, activate your outpost and watch the deaths roll in (hopefully). MYM handily provides you with a replay station that lets you watch back any raid on your bases. In theory, this lets you watch back any raids to see how someone did, also giving you insight into how to improve your base and make it even more deadly. That said, the replay system isn't perfect and does occasionally suffer from glitches, which is something the devs are already working on fixing.

    You can adjust and alter your bases at any time, and after a successful number of kills or commendations (after each raid, a raider can choose up to 2 of 4 possible accolades to grant a base; Fun, Brutal, Ingenious, Artistic), you can prestige your base, giving you a slightly higher spending can to add more traps and change it up. This can be done multiple times until 10th prestige, which is the maximum rank available.

    You can then repeat this over and over with other bases, coming up with your own artistic themes or clever tricks and traps.

    Co-Op
    This game isn't merely a singleplayer experience, however, and you can go raiding and building with a co-op partner. This absolutely gives you an advantage of single-player raiding as if one of you dies, rather than having to completely start the base again, you can be revived by your partner. The experience doesn't differ massively and some bases are even tailor-made to accommodate duo raiders, giving you identical paths to follow to race to the GenMat for a bit of fun.

    Achievements

    The achievements for MYM are relatively simple and straightforward. At the time of writing, a couple of the game's features have been recently changed, leading to broken achievements, but this should be fixed in due course.
    The vast majority are related to successfully completing raids, levelling up your Chimera and the advisors and building a base that you can get to max level, although some of this can be cheesed. There have been at least 3 season updates introducing new features and gameplay elements since the game's release but no new achievements have been added, so it's safe to assume there aren't plans to do this at the moment.
    There are also a couple of co-op-related achievements (side note: I'm happy to help with these) but you shouldn't find yourself having any issues otherwise.

    Conclusion

    MYM has a passionate community which is the very core of this game and they are what make it a fun game with excellent potential (in my eyes). Some of the bases I've personally raided have been beautiful and deadly and have inspired me to try and create bases at a similar level.
    However, it is a game that you will either love or hate. Some levels can be frustrating and claustrophobic by design, and others will seem simply impossible.

    The game is slowly developing into something great and with time I have no doubt it will be a lot more developed and advanced than its current state, which is still at a good level.

    There are bugs and glitches that can be annoying to encounter but with every patch that's released, these are fixed by the devs. The devs themselves are very active on the Meet Your Maker subreddit as well as in the unofficial discord server, and they do take on feedback and respond to bug reports quickly.

    Overall, if this sounds like your kind of game, I urge to to try it and give it a go. It (hopefully) has a bright future ahead.
    4.0
  • kri6kri6993,444
    02 Nov 2023 02 Nov 2023
    1 0 0
    TLDR: its one of those games where you're either really into it or you wont enjoy it at all. but definitely not worth 30 bucks

    meet your maker is a community focused game centered around base raiding player made maps. you raid bases to extract the main goal "genmat" and other materials you can find inside while encountering numerous traps and enemies. the materials you extract can be used to acquire new weapons, upgrade your weapons, upgrade your suit or enhance your own traps and soldiers you can utilize in your own created bases. there really isn't much of a story to this game, and there aren't any interesting characters or interactions you can have with said characters, you are extracting the genmat and other materials to save and rebuild the world apparently and thats about it. there are some interesting mods and augments you can install to the traps and soldiers, but ultimately this game just feels empty. there isn't any cutscenes, story development, or any sort of change engaging enough to keep players interested. it really only sticks with you if you enjoy playing other people's maps or creating your own and watching replays of others playing on your maps. should definitely be a lot cheaper imo
    1.5
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