Synopsis:
-GRIS is an adventure platformer with an abstract story and fantastic artwork. You play as a young girl who has experienced the trauma of losing a loved one. As you work through it, you gain new abilities and progress through the environment.
-It’s a simple premise. There are 5 different stages of the game, all relating to one of the 5 stages of grief. The connections, parallels, and symbolism all come together beautifully.
-There are several things to collect as well: mementos throughout the game, as well as an individual collectible tied to an achievement for every level.
Pros:
-The artwork. I think this game is beautiful, and the simplistic design made platforming unambiguous. It’s a little thing, but as you progress through the game, and gain more abilities, you also begin to see more color. I like that.
-Platforming was very predictable. Precision is very much appreciated by me in an indie platformer, and Nomada nailed it with GRIS.
-The last stage of the game includes some gravity switching, but thankfully it doesn’t mirror controls. Left is still left upside down. I really appreciate that, because I am awful on inverted controls.
Cons:
-I don’t have many bad things to say about this game. It is a clean 2-D puzzle platformer that doesn’t take too long and is beautifully animated.
Analysis:
-Storyline is introspective
-Gameplay is good
-Mechanics are crisp
-Graphics are artistic
-It isn’t difficult
Is it worth it?
-Is the game worth the price? I’d buy it on sale.
-Is the game on game pass? Yes.
-Is the grind worth the gamerscore? Yes.
-Easy completion? Yeah, I’d say so. The collectible achievement might take a bit of time and exploration without a guide though.
-Would I play this game if it had no achievements? Maybe.
TBD Score: 6.01
3.0