Redfall update adds a new weapon, more improvements, and balance changes

A new update for Redfall has just dropped, adding a new sniper rifle and a range of improvements and balance changes for Arkane Studios' vampire-hunting FPS.

Redfall update adds a new weapon, more improvements, and balance changes
Heidi Nicholas

Heidi Nicholas

Published

Redfall has had a pretty turbulent time of it since launch, and Arkane Studios and Bethesda have rolled out several updates with improvements and fixes. The latest of these, Game Update 3, has just dropped.

Redfall's bugs, unpromising reviews, and other launch issues prompted an apology from Phil Spencer, who said that letting down the Xbox community has been "difficult." Since then, the game received two major updates, with the last finally bringing 60 FPS Performance mode to Xbox Series X|S.

There is one new piece of content with this latest update: the Basilisk, an Unrivalled sniper rifle. According to the patch notes, this sniper rifle has "a unique weapon trait: This weapon charges the first bullet in a full magazine with UV power that can petrify Vampires." You have a chance to come across the Basilisk "anywhere Unrivaled items are eligible," although you'll be in with better luck from "Bellwether-themed containers."

Game Update 3 brings a number of other improvements and balance changes: you can check out the patch notes in full below, as per Bethesda's website.

AI/NPC
  • Shrouds, Anglers, and Siphons are now gated from spawning in the open world until players reach a specific level, or complete certain missions.
  • Balanced enemy abilities and traits:
  • Siphon’s Blood Torrent ability takes longer to interrupt when breaking line of sight.
  • Increased Siphon’s resistances to fire.
  • Vampires deal more damage to Bribón and Devinder’s Quantum Kerfuffle decoy when attacking from close range.
  • Soulless enemies deal more damage when attacking players from close range.
  • Watchers react faster to players in line of sight, and spawn reinforcements in combat more often.
  • Human enemies are now able to climb awnings.
  • Improved quality of enemy pathing and human movement animations.
Gameplay
  • Jacob's Camouflage Field skill will no longer cancel ADS for non-Jacob players.
  • Devinder's Ultraviolent Light skill no longer shatters Special vampires, and instead inflicts a large amount of damage to them. Regular vampires will still shatter.
  • Layla’s Psychic Shockwave no longer triggers multiple times from vampire lunge attacks.
  • Deathmist Spewers now respond to the UV burst from Emergency Flash Bang Blood Remnants.
  • Co-op players no longer lose their crouching ability when exiting a nest.
  • Bound civilians no longer show as cultists when pinged.
Missions
  • Refined search areas for several missions.
  • Added more respawn points to minimize cases where players are blocked from respawning after death.
  • Fixed locations where Devinder’s Translocate device can be thrown out of world.
  • Improved NPC patrol paths
  • “Amelia's Eulogy” triggers correctly after reloading the game.
  • Resolved issues with hostile and friendly states in “One of Us”.
  • Improved Totality’s responsiveness during the Black Sun boss fight.
Heroes
  • All damage-dealing Hero abilities will now shatter vulnerable Nest hearts.
  • Jacob’s Six String backpack cosmetic is now shown with other Backpack cosmetics.
  • Hero thumbs should no longer clip into assault rifles when equipped.
User Interface
  • Improved visibility of player locations on the Map.
  • Added input curve visuals for Input Response settings.
  • Voice chat now has a separate volume control option in the Audio Settings Menu.
Accessibility
  • Added Single Press options for the following toggle-Hold interactions: ADS, Continuous Fire and all Menus.
  • Screen narration no longer repeats the narration for the "Close" prompt when navigating the System Menu.
  • Fixed an issue where all platforms read as ‘Xbox’ by the screen narrator.
  • Pop-up countdown is narrated properly during first time use of the Accessibility Menu.
  • Speech-to-text messages now appear in front of the blur of dialog menus in the Main Menu.
  • Message-of-the-Day carousel no longer receives focus priority after exiting out of pop-up windows.
  • Increased player flashlight's fade speed when reflecting off surfaces.
  • Reduced Rook lightning dash attack impact brightness.
Audio
  • Hero outfit foley has been updated and balanced to reduce loudness.
  • Resolved issues with audio skipping during psychic echo playbacks.
  • Resolved an issue where music would stop playing after a player was revived during a vampire god fight.
Performance & stability
  • Traversing through Deathmist should no longer cause performance issues.
  • Resolved issue with contact shadows interfering with self-shadowing.
  • Resolved issue with some Game Settings not persisting between game launches.
  • Restored default windowed mode to ‘Windowed Fullscreen’.
  • The game client now saves window location between game launches.
  • Various performance fixes related to FPS drops and stuttering.
  • Addressed edge-case crash condition with late joining game clients.
We're apparently set to hear more about Redfall's upcoming new heroes and updates next year — we'll keep an eye out for more on that.
Written by Heidi Nicholas
Heidi tends to lean towards indie games, RPGs, and open-world games on Xbox, and when not playing Disney Dreamlight Valley, happily installs every new wholesome game that appears on Xbox Game Pass, before diving back into favorites like The Witcher 3. She's looking forward to Age of Mythology Retold, Everwild, Fable, and Avowed on the Xbox horizon. Heidi graduated with an MA in English Literature before joining the TrueAchievements team.
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